<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Sorry, Fathead.</title>
	<atom:link href="http://www.risingpun.com/2008/11/14/sorry-fathead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.risingpun.com/2008/11/14/sorry-fathead/</link>
	<description>The Online Home of Seth Brown</description>
	<pubDate>Wed, 08 Feb 2012 14:14:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Betsy</title>
		<link>http://www.risingpun.com/2008/11/14/sorry-fathead/#comment-1135</link>
		<dc:creator>Betsy</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.risingpun.com/?p=37#comment-1135</guid>
		<description>Have I mentioned to you "Things We Think About Games" by Will Hindmarch and Jeff Tidball?  Findable on Amazon. Good book.  Jeff is a friend of mine, who thinks very smart things about games.  The two of them share the blog "gameplaywright."  Anyway, something you may enjoy.

smiles - b</description>
		<content:encoded><![CDATA[<p>Have I mentioned to you &#8220;Things We Think About Games&#8221; by Will Hindmarch and Jeff Tidball?  Findable on Amazon. Good book.  Jeff is a friend of mine, who thinks very smart things about games.  The two of them share the blog &#8220;gameplaywright.&#8221;  Anyway, something you may enjoy.</p>
<p>smiles - b</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: risingpun</title>
		<link>http://www.risingpun.com/2008/11/14/sorry-fathead/#comment-1134</link>
		<dc:creator>risingpun</dc:creator>
		<pubDate>Tue, 18 Nov 2008 00:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.risingpun.com/?p=37#comment-1134</guid>
		<description>Oddly, it happened pretty much all this year. I loved playing games my friends had, but they always seemed too expensive. Then I discovered online discount game retailers. And then I discovered that I could trade my old collection of rare Magic cards for store credit. And then I discovered that I don't have as many shelves as I thought.

I prefer Euros with theme to abstracts, and tend to like some player interaction in my games for sure. But I don't mind more subtle interactions instead of direct conflict sometimes. As for Ameri-style games, my general rule of thumb is that the amount of luck/randomness should decrease as the length of the game increases. 

Cribbage has a large degree of luck, but it's fast, so that's fine. Last weekend I played a friend's copy of "Samurai Swords" (an Ameri-War-game), and it took four hours, and victory went to the player who rolled higher numbers on the dice. (That played happened to be me, but it still doesn't make me want to leap back into the game).</description>
		<content:encoded><![CDATA[<p>Oddly, it happened pretty much all this year. I loved playing games my friends had, but they always seemed too expensive. Then I discovered online discount game retailers. And then I discovered that I could trade my old collection of rare Magic cards for store credit. And then I discovered that I don&#8217;t have as many shelves as I thought.</p>
<p>I prefer Euros with theme to abstracts, and tend to like some player interaction in my games for sure. But I don&#8217;t mind more subtle interactions instead of direct conflict sometimes. As for Ameri-style games, my general rule of thumb is that the amount of luck/randomness should decrease as the length of the game increases. </p>
<p>Cribbage has a large degree of luck, but it&#8217;s fast, so that&#8217;s fine. Last weekend I played a friend&#8217;s copy of &#8220;Samurai Swords&#8221; (an Ameri-War-game), and it took four hours, and victory went to the player who rolled higher numbers on the dice. (That played happened to be me, but it still doesn&#8217;t make me want to leap back into the game).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tao - board games Canada</title>
		<link>http://www.risingpun.com/2008/11/14/sorry-fathead/#comment-1132</link>
		<dc:creator>Tao - board games Canada</dc:creator>
		<pubDate>Sun, 16 Nov 2008 06:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.risingpun.com/?p=37#comment-1132</guid>
		<description>How many years did it take you to reach that number?  That's pretty impressive, especially considering you've probably tried to trim that collection of the less liked games already. 

I find myself half in both camps - I like themes and interaction between players, so many Euro's fail me in that regard.   But too many Ameri-styled games are too heavily lucked based.  And I can't always spend 6 hours playing them.</description>
		<content:encoded><![CDATA[<p>How many years did it take you to reach that number?  That&#8217;s pretty impressive, especially considering you&#8217;ve probably tried to trim that collection of the less liked games already. </p>
<p>I find myself half in both camps - I like themes and interaction between players, so many Euro&#8217;s fail me in that regard.   But too many Ameri-styled games are too heavily lucked based.  And I can&#8217;t always spend 6 hours playing them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

