Well, that was a long post that my computer just ate. So, here’s the slightly shorter version.
WordXWord was an awesome week-long literary festival every August. It still is that, but it has now expanded to include exciting literary times in Pittsfield every Tuesday night. A poet friend of mine made it her new year’s resolution to attend these, and I have tagged along, and so far it has been awesome. We read poetry at some open mics, performed in a storytelling competition, and tonight she’s MCing an Invitational Slam for three of NYC’s top slam poets, and three Berkshire poets, of which I am one.
Work on Legend of the Cipher continues apace. I think after the latest round of playtests and revisions, the game is now something I’m very pleased with; it’s fun to play, offers some interesting choices, and moves along at a good clip. While I’d love to still squeeze in one more round of playtests and numbers tweaks before we go to print, I realize at some point you have to call a game done, and can’t be rebalancing forever. I’ll be running a demo booth at PAX East in March; more about that in a future post.
Aside from Legend of the Cipher, it’s been less board games and more video games for me of late. Path of Exile just released an open beta, a Diablo clone with FFVII-materia-inspired active skills, and an FFX-inspired passive skill grid of literally over 1,000 nodes (of which you can only have 100 or so), making all sorts of expansive choices.